here’s a bitmap error that comes up in 3ds Max when using exceedingly large texture files or fairly long image sequences in the scene. The error usually brings up this window:
I ran into this error recently with a rig that’s using more memory than 3ds Max’s current threshold. I did some poking around the Autodesk forums and came across a solution that seemed to work.
To fix the error, we have to enable Windows to allow more memory to Max. In Windows XP, right-click on “My Computer” and go to “Properties”.
Now, go to the “Advanced” tab, and click “settings” in the “Startup and Recovery” section:
Click the “edit” button you’ll see in the next window, this opens a text file in notepad; add the flag “/3GB” on the last line.
Save, close the file, restart Windows. Upon re-opening the rig file, there should be no memory errors regarding the texture sequence.
So far, this solution has worked for me. THe only snagged I’ve run into was when I tried the process again on a coworker’s machine and his display driver (NVIDIA) needed reinstalling after the reboot.
Check the gallery below for screenshots each steps.