Tips & Tricks: Animated Texture in 3ds Max

3ds Max is relatively new to me and I’m very much used to the way maya does a lot of things. To get an animated texture to work in Maya, you simply make a material and assign an image sequence or movie to it. Max also does this but there is a snag.

When importing an animated texture in either package, the default is to sync the texture’s animation with the scene’s time slider. For the particular project I’m working on, I need to to have the frames of theĀ  texture controlled by a control in the rig so the animator can play with it (the texture in this case being the pupil of a cartoon eye). Max’s bitmap has no way of reconnecting the active frame of the texture. There was once a plug-in to achieve this feature, but it’s not compatible with 2008. Running out of time, I came up with a ghetto solution that still does the trick.

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