Dead to Rights Retribution Trailer

Been hiding for a few months, but I’m starting to roll out some new stuff. Check out this trailer for the upcoming Dead to Rights: Retribution. It features a few characters I helped skin for Volatile, notably the female in the diner and some of the baddies that get their arses handed to them. I wish I got to help out with the dog, Shadow. The game is looking really awesome and looks like people are getting excited!

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The Saboteur

Official Box Art

The Saboteur was a pleasant sleeper hit that came out this past holiday season. I helped rigged the main character, Sean Devlinn, using Softimage|XSI. This was the first serious project I’ve done in XSI, and I struggled with some of the quirks. In the end, it turned out great and its the first protagonist I’ve had the opportunity to work on in a game.

Eat Lead: The Return of Matt Hazard

Just got word that I got credited as a Rigger for Vicious Cycle’s latest game, Eat Lead. I skinned some of the enemy characters for the game, using 3ds Max. Massive Black also did some of the other NPC models and textures.

Big shout out to Vicous Cycle for this project; it has a nice charm to it. I recommend everyone to check it out

Massive Black: Volume 1

Check it out!

Check it out!

Whew! It’s been a minute since my last post.

Massive Black: Volume 1 is an art book from my company and not only contains some of the most inspiring concept art out there, it even features a few of my rigs in action in the Intellectual Property section.  The book’s been well-received thus far and receiveing mention around the web.

I’m proud to be a part of this talented company and here’s hoping that we can make Volume 2 even better!

Massive Black: Volume 1 is published by Ballistic.

CGSociety Feature – The Art of Massive Black

Kotaku Article – The Art That Launched a Thousand Games, Now a Book

Gamer’s Daily News – Massive Black Launches Art Book Volume 1

Incredible Hulk (the game) is out

Haven’t gotten a hold of my own copy yet, but this a title I done some nice maya rigs for last year. It won’t be until the movie is out when Massive Black and myself can show off some of the characters we’ve worked on.

I’ve heard moslty good things about it so congrats to Sega and Edge of Reality. The game looks great and I enjoyed contributing!

Pirates of the Caribbean Online

Released: October 2006

Client: Disney

Software: Maya

I contributed to this MMORPG for the PC in late 2006 and a bit into next year. I rigged various NPCs and monsters for Pirates Online, including Davy Jones, Barbossa, and his monkey: Jack. Massive Black also worked on animation, models, and textures for this title.

If FREE gaming is your thing, give the game a try.